<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Chaosmos blog</title><description>How the Chaosmos puzzle games get made: devlogs, design notes, the maths behind the levels, and news.</description><link>https://chaosmos.studio/</link><item><title>Meet Chaosmos: puzzle games, made one at a time</title><link>https://chaosmos.studio/blog/meet-chaosmos/</link><guid isPermaLink="true">https://chaosmos.studio/blog/meet-chaosmos/</guid><description>Chaosmos is a small studio making calm, clever puzzle games. Here is what we make, how we make it, and what is coming next.</description><pubDate>Wed, 07 Oct 2026 00:00:00 GMT</pubDate><category>Studio</category><category>News</category></item><item><title>Proven solvable: how our three games build their own levels</title><link>https://chaosmos.studio/blog/proven-solvable/</link><guid isPermaLink="true">https://chaosmos.studio/blog/proven-solvable/</guid><description>Plumb, Carillon and Apsis all follow one rule: a program makes every level and another proves it. Here is how each game does it, and why it matters.</description><pubDate>Wed, 07 Oct 2026 00:00:00 GMT</pubDate><category>Behind the scenes</category><category>Design</category></item></channel></rss>