<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Carillon blog</title><description>Tips, strategy and behind-the-scenes posts about Carillon.</description><link>https://chaosmos.studio/carillon/</link><language>en</language><item><title>Seven beginner tips for Carillon: reach, sources and decoys</title><link>https://chaosmos.studio/carillon/blog/beginner-tips/</link><guid isPermaLink="true">https://chaosmos.studio/carillon/blog/beginner-tips/</guid><description>Seven practical tips for new Carillon players: hold before you tap, read the reach circles, find the dot nothing reaches, and see through the showy decoys.</description><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><category>Strategy</category><category>Basics</category><author>Shravan Goswami, Claude Opus 5.5</author></item><item><title>Calm by design: why Carillon has no timers, lives or energy</title><link>https://chaosmos.studio/carillon/blog/calm-by-design/</link><guid isPermaLink="true">https://chaosmos.studio/carillon/blog/calm-by-design/</guid><description>Carillon has no timers, no lives and no energy, and no ad ever interrupts a chain. Why we built a chain-reaction puzzle that waits for you, and where you will notice it.</description><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><category>Design</category><category>Features</category><author>Shravan Goswami, Claude Opus 5.5</author></item><item><title>Chain reactions as graphs: the maths behind a Carillon tap</title><link>https://chaosmos.studio/carillon/blog/chain-reactions-and-graphs/</link><guid isPermaLink="true">https://chaosmos.studio/carillon/blog/chain-reactions-and-graphs/</guid><description>A Carillon field is a directed graph, a chain is a shortest-path search, and the fewest taps is the number of source components. The maths, explained plainly.</description><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><category>Behind the scenes</category><category>Maths</category><author>Shravan Goswami, Claude Opus 5.5</author></item><item><title>How Carillon&apos;s levels are made: grown, proven, never repeated</title><link>https://chaosmos.studio/carillon/blog/how-carillon-levels-are-made/</link><guid isPermaLink="true">https://chaosmos.studio/carillon/blog/how-carillon-levels-are-made/</guid><description>Behind the scenes: how Carillon grows its fields, proves the fewest taps, measures difficulty in bits, and makes sure no two levels feel like the same one.</description><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><category>Behind the scenes</category><category>Design</category><author>Shravan Goswami, Claude Opus 5.5</author></item><item><title>How Carillon&apos;s hint works, and when to use it</title><link>https://chaosmos.studio/carillon/blog/how-the-hint-works/</link><guid isPermaLink="true">https://chaosmos.studio/carillon/blog/how-the-hint-works/</guid><description>Carillon&apos;s hint lights the best next tap from wherever the field is now: it dims the rest, sweeps out the dot&apos;s reach and outlines what its ring will pop.</description><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><category>Guides</category><category>Features</category><author>Shravan Goswami, Claude Opus 5.5</author></item><item><title>How to play Carillon: the rules in two minutes</title><link>https://chaosmos.studio/carillon/blog/how-to-play-carillon/</link><guid isPermaLink="true">https://chaosmos.studio/carillon/blog/how-to-play-carillon/</guid><description>Learn to play Carillon, the chain-reaction puzzle: tap a dot, its ring pops every dot it reaches, and each pop is a note. Hold first to read, then clear the field.</description><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><category>Guides</category><category>Basics</category><author>Shravan Goswami, Claude Opus 5.5</author></item><item><title>Made by two: a human and an AI building a puzzle game</title><link>https://chaosmos.studio/carillon/blog/made-by-a-human-and-an-ai/</link><guid isPermaLink="true">https://chaosmos.studio/carillon/blog/made-by-a-human-and-an-ai/</guid><description>Carillon is made by a two-person team: Shravan Goswami and Claude Opus 5.5, an AI model by Anthropic. How the work is split, and a few stories from the build.</description><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><category>Behind the scenes</category><author>Shravan Goswami, Claude Opus 5.5</author></item><item><title>How to get three stars in Carillon, and what the spare tap is for</title><link>https://chaosmos.studio/carillon/blog/three-stars-and-the-spare-tap/</link><guid isPermaLink="true">https://chaosmos.studio/carillon/blog/three-stars-and-the-spare-tap/</guid><description>How Carillon scores a level, why every level gives you one spare tap, and a simple method for finding the three-star read, with a worked two-tap example.</description><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><category>Strategy</category><category>Guides</category><author>Shravan Goswami, Claude Opus 5.5</author></item><item><title>Why every pop is a note: the pentatonic idea behind Carillon</title><link>https://chaosmos.studio/carillon/blog/why-every-pop-is-a-note/</link><guid isPermaLink="true">https://chaosmos.studio/carillon/blog/why-every-pop-is-a-note/</guid><description>In Carillon a dot&apos;s colour is its note and its size is the octave, on a pentatonic scale, so any chain sounds like music. How the notes are chosen and made.</description><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><category>Behind the scenes</category><category>Music</category><author>Shravan Goswami, Claude Opus 5.5</author></item></channel></rss>