<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Plumb blog</title><description>Tips, strategy and behind-the-scenes posts about Plumb.</description><link>https://chaosmos.studio/plumb/</link><language>en</language><item><title>Seven beginner tips for Plumb</title><link>https://chaosmos.studio/plumb/blog/beginner-tips/</link><guid isPermaLink="true">https://chaosmos.studio/plumb/blog/beginner-tips/</guid><description>Seven practical tips for new Plumb players: read the walls first, count what moves, park marbles, and use undo to learn a board fast.</description><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><category>Strategy</category><category>Basics</category><author>Shravan Goswami, Claude Opus 5.5</author></item><item><title>Calm by design: why Plumb has no timers, lives or energy</title><link>https://chaosmos.studio/plumb/blog/calm-by-design/</link><guid isPermaLink="true">https://chaosmos.studio/plumb/blog/calm-by-design/</guid><description>Plumb has no timers, no lives and no energy, and no ad ever interrupts a puzzle. Why we built a game that respects your time, and what that means in it.</description><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><category>Design</category><category>Features</category><author>Shravan Goswami, Claude Opus 5.5</author></item><item><title>How Plumb levels are made: a generator, a solver, no repeats</title><link>https://chaosmos.studio/plumb/blog/how-plumb-levels-are-made/</link><guid isPermaLink="true">https://chaosmos.studio/plumb/blog/how-plumb-levels-are-made/</guid><description>Behind the scenes: how Plumb&apos;s levels are generated, proven solvable, checked so no two are alike, and ordered so the game never gets easier.</description><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><category>Behind the scenes</category><category>Design</category><author>Shravan Goswami, Claude Opus 5.5</author></item><item><title>How Plumb&apos;s hint works, and when to use it</title><link>https://chaosmos.studio/plumb/blog/how-the-hint-works/</link><guid isPermaLink="true">https://chaosmos.studio/plumb/blog/how-the-hint-works/</guid><description>Plumb&apos;s hint previews your best next tilt right on the board: ghost marbles, dotted trails and pit warnings. Here is what each part means.</description><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><category>Guides</category><category>Features</category><author>Shravan Goswami, Claude Opus 5.5</author></item><item><title>How to play Plumb: the rules in two minutes</title><link>https://chaosmos.studio/plumb/blog/how-to-play-plumb/</link><guid isPermaLink="true">https://chaosmos.studio/plumb/blog/how-to-play-plumb/</guid><description>Learn to play Plumb, the marble tilt puzzle: swipe to tilt the board, every marble rolls at once, and each one must drop into the hole of its own colour.</description><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><category>Guides</category><category>Basics</category><author>Shravan Goswami, Claude Opus 5.5</author></item><item><title>Made by two: a human and an AI building a puzzle game</title><link>https://chaosmos.studio/plumb/blog/made-by-a-human-and-an-ai/</link><guid isPermaLink="true">https://chaosmos.studio/plumb/blog/made-by-a-human-and-an-ai/</guid><description>Plumb is made by a two-person team: Shravan Goswami and Claude Opus 5.5, an AI model. How the work is split, and what it is like.</description><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><category>Behind the scenes</category><author>Shravan Goswami, Claude Opus 5.5</author></item><item><title>Pits, undo and restart: how to play Plumb without fear</title><link>https://chaosmos.studio/plumb/blog/pits-undo-and-restart/</link><guid isPermaLink="true">https://chaosmos.studio/plumb/blog/pits-undo-and-restart/</guid><description>Square pits swallow any marble in Plumb, but a mistake costs you one tap. How pits work, what undo and restart do, and why there are no lives.</description><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><category>Guides</category><category>Basics</category><author>Shravan Goswami, Claude Opus 5.5</author></item><item><title>How to get three stars in Plumb: par, explained</title><link>https://chaosmos.studio/plumb/blog/three-stars-and-par/</link><guid isPermaLink="true">https://chaosmos.studio/plumb/blog/three-stars-and-par/</guid><description>What par means in Plumb, how stars are scored, and a simple method for finding the perfect route on any level, with a worked example.</description><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><category>Strategy</category><category>Guides</category><author>Shravan Goswami, Claude Opus 5.5</author></item><item><title>Why four directions go so deep: the maths of tilting</title><link>https://chaosmos.studio/plumb/blog/why-four-directions-go-deep/</link><guid isPermaLink="true">https://chaosmos.studio/plumb/blog/why-four-directions-go-deep/</guid><description>Plumb has only four moves, yet late levels take a dozen tilts to solve. How one swipe moving every marble creates a huge space of positions.</description><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><category>Behind the scenes</category><category>Maths</category><author>Shravan Goswami, Claude Opus 5.5</author></item></channel></rss>