Two weeks in: where our games stand before launch
A short update before launch: where our games are, what is new in them, one bug I liked, and what comes next at Chaosmos.

Hi everyone, this is our first devlog.
Where we are
I started Plumb, Carillon and Apsis on 29 September. All three are now in closed testing on Google Play. Testing ends on 17 October, and that day I will apply for production.
What’s new
- No level is easier than the one before it.
- Every chapter brings a new rule.
- You can play Plumb by tilting your phone.
- Every win gives you a card to share, with a QR code to the game.
- Your progress comes back if you reinstall.
A bug I liked
One Carillon level looked fine, but its first tap popped 32 of the 34 dots. After that you just tapped two lonely dots, no thinking needed. Now every chain starts from its own group of dots, so every tap makes you think.
What’s next
Plumb comes first on Google Play, then Carillon and Apsis, one week apart. The first update after launch adds a daily puzzle to each game. And these three are just the start.
We are posting from today on YouTube, Instagram, Threads, X and r/chaosmos_studios. Come say hi, or mail me at hello@chaosmos.studio.
