About Chaosmos
A small studio for calm, clever games.
Chaosmos is me, Shravan Goswami. I make calm, clever games one at a time, and play every build on my phone before it ships.
Tap the mark, or tilt your phone.
Chaos, then cosmos
Chaosmos is chaos and cosmos in one word. James Joyce used it in Finnegans Wake for a world that is disorder and order at once.
That is what a good puzzle feels like. Every level starts as a scatter of marbles, dots or arrows, and ends in an order you found yourself. The mark says the same thing: a ring half full of water, somewhere between empty and full.
What I make
PlumbTilt the board and every marble rolls at once. Get each one into the hole of its own colour.
CarillonTap a dot and its ring pops its neighbours. Every pop is a note, so every chain plays a tune.
ApsisArrows rest on orbits around a sun. Tap one and it flies straight out, if nothing is in its way.
PyxisPull the knots of a tangled web apart. When no strand crosses another, the web comes clear.
SeicheEvery ripple's ring touches exactly one fish, and none hides inside a ring. Find where the rings meet and cast.
HakoSlide the panels of a wooden puzzle box along their grooves until the lid can leave. A treasure waits at the end of every chapter.
RinsePour water to wash every tile clean before the tank runs dry. Dirty water runs down onto whatever is below.
SunwiseHold anywhere, and your thumb sets how wide your planets swing around a small star. They smash whatever comes close.How the levels are made
Nobody draws a level by hand. Each game makes its own, in four steps.
- GenerateA program builds thousands of candidate levels for each stage of a game.
- ProveA second program solves every one and finds the fewest moves it takes.
- CompareAnything that is a turned, mirrored or near copy of a chosen level is thrown away.
- OrderThe rest are put in an order where the difficulty never once drops.
What I hold to
CalmNo timers, no energy to wait for, no lives wall. A level you fail simply starts again.
FairEvery level is proven solvable before it ships, and a hint shows a good move without playing for you.
HonestAds only in the Android app, never during a puzzle, and one purchase turns them off for good. The games collect nothing themselves.
YoursEverything plays offline, and your progress stays on your phone.
Say hello
hello@chaosmos.studioIf the games give you a few calm minutes, you can sponsor Chaosmos on GitHub, or follow the blog.