Why Stitchfall: a new name for a sewn world
Stitchfall began as Palewheel, a working title that meant nothing in the game. Here is why it changed, and how the name, the letters and the buttons fit together.

A little runner. A world sewn from cloth. One press turns the pull of gravity.
Best played sideways on a phone.




Slide to move, then swipe up to jump or down to crouch. The illustrated Guide shows every gesture.
Tap the playfield to turn the pull. On a keyboard, press Shift.
Pick up the buttons, slip through timed seams, and bounce from flowers to reach the zipper exit.
Keyboard: A / D or arrow keys to move, W or Space to jump, S to crouch. Esc or P pauses, R retries, M toggles sound, and F toggles fullscreen. On the ceiling, swipe down to jump.
Water softens a fall. Canopy air lifts you. Every setting asks for a new way through.








Turn gravity a quarter turn and the wall you were facing becomes the floor. Running and jumping work the same on every side.
Sewn bridges swap from solid to thread on each shift, and timed seams stay open only for a moment.
Water slows a fall, dune wind pushes, canopy air lifts, the night quilt stretches a jump and frost keeps you sliding.
Cutters, chains, pulley weights and springs show their track before they move. A hit unravels the runner for a beat, then the last pin sews the runner back together.
In the browser on a phone held sideways, a tablet or a computer, with touch gestures or a keyboard.
No account, no ads, nothing to buy and nothing collected.
Stitchfall began as Palewheel, a working title that meant nothing in the game. Here is why it changed, and how the name, the letters and the buttons fit together.
Stitchfall's traps surprise you without cheating you: each one shows its track first, winds up before it moves, and a hit costs only a few seconds.
Water, dunes, forest, night quilt, rain meadow and frost woodland: what each of Stitchfall's worlds does to the runner, with the real numbers behind every pull.
Collect the sewn buttons in each room to open its zipper, then walk through. On a phone, slide left or right to walk, swipe up to jump, swipe down to crouch, and tap the playfield to turn gravity a quarter turn. On a keyboard, use A and D or the arrow keys to move, W, Up or Space to jump, S or Down to crouch, and Shift or a click to turn gravity.
Each turn rotates the pull by a quarter, so a wall becomes a floor and the ceiling becomes a path. The same turn swaps which sewn bridges are solid, opens timed seams for a moment, slides the weighted patches and briefly stills the needle moths.
In your browser, on a phone, a tablet or a computer, at chaosmos.studio/stitchfall/play/. Turn a phone sideways. There is no app to install yet.
Yes. Stitchfall is free to play in the browser, with no ads, no account and nothing to buy.
Not yet. Every room is open from Levels on the Home screen, so you can go straight back to the room you reached.
No. Pins are checkpoints. Once you pass one, a hit sends you back to it and the buttons you collected stay sewn on.
More answers, the full controls and a place to report a bug are on the support page. Writers and streamers can take pictures and logos from the press kit.
Stitchfall is still growing. Play the current build and tell us which movement feels best.
Play Stitchfall